In the latest issue of 3D World, themed around thew release of James Cameron's Avatar, I have an article about producing digital maquettes for production use, here's the official blurb:
"In issue 125: We go behind the scenes at Weta Digital for a closer look at the much talked about Avatar, before sitting down with the 3D World advisory board for our 2010 industry predictions. Plus software and resources worth $293 on the CD"
My article (above) runs to about 10 pages chock full with information on how I approach CG art, using 3DSMax, Zbrush and Photoshop - now, that's got to be well worth a purchase!
As a taster - here's the final image from the piece, an Off-World Colonial Marine: