Well, I've been offline a few days whilst my family and I make the move from busy Nottingham to rural Lincolnshire. This should mean more help in looking after our two children, as both sets of Grandparents live up the road from our new Georgian townhouse (complete with its own study, from which I'm writing this blog - cool, huh!).
So, ideally, I should be able to spend more time working, woohoo!
Anyways, I digress - enough of my yakking and more pics:
"Luke Skywalker" was a portfolio piece to try my hand at likenesses. As an image I wanted to have a brooding Luke poised between the Light and Dark side, at the moment of choosing from the two paths. The intense contrast in lighting is quite illustrative and probably something I'd like to develop further.
He was fun to work on as, at the time, I was working at Free Radical Design on the Star Wars Battlefront 3 FPS project before it was moved over to another developer. He was made with 3DSMax, Maya, ZBrush and Photoshop. The bulk of the image was painted as I find it's easier to really get some character into an image if it's been hand finished.
Also, notice how I tend to add a low opacity CMYK noise 'grain' to the image to knock back the cleanliness of the finished render.
Trivia: The reference photos of me holding two wrapping paper rolls does not look anywhere as moody as the final piece ;)
Wednesday, 27 May 2009
Monday, 11 May 2009
Sneak Peak: Classic BattleTech
Here's a sneak peek from a series of internal illustrations for Catalyst Game Labs' "Classic BattleTech" RPG books.
It was a quick job and I re-used a technique from an old colleague of mine, Nick Carver, whereby you paint the tonal values in black and white first, then lay down the colouring at the end. This was a more painterly job as time was so short and I'm pleased with the results.
Anyways, here's the image:
Ooh, intense!
Also, I attended Bristol Comic Con this weekend and had a great time meeting folks who love comics and those who love making comics. I had a few meetings that might, again, provide some interesting and exciting news in the near future - so, WATCH THIS SPACE!
It was a quick job and I re-used a technique from an old colleague of mine, Nick Carver, whereby you paint the tonal values in black and white first, then lay down the colouring at the end. This was a more painterly job as time was so short and I'm pleased with the results.
Anyways, here's the image:
Ooh, intense!
Also, I attended Bristol Comic Con this weekend and had a great time meeting folks who love comics and those who love making comics. I had a few meetings that might, again, provide some interesting and exciting news in the near future - so, WATCH THIS SPACE!
Friday, 8 May 2009
Breaking News!
Update time!
As if one post per month wasn't enough - now you get two in one day!
The newly announced cover for Horus Heresy: A Thousand Sons is up at the Black Library. Here it is for those who want to have a look right now:
I think this one turned out really well - especially when Darius Hinks' superb design work is added to the mix. Well done us!
And in other news, I'm in the process of setting up some verrrry exciting work with a world renowned publishing/ media house - I can't wait to go public with the news, it's going to make my year!
Right, deep breaths, got to calm down...
As if one post per month wasn't enough - now you get two in one day!
The newly announced cover for Horus Heresy: A Thousand Sons is up at the Black Library. Here it is for those who want to have a look right now:
I think this one turned out really well - especially when Darius Hinks' superb design work is added to the mix. Well done us!
And in other news, I'm in the process of setting up some verrrry exciting work with a world renowned publishing/ media house - I can't wait to go public with the news, it's going to make my year!
Right, deep breaths, got to calm down...
Horus Heresy: Mechanicum
Back to the semi-regular posts about my work on the on-going (and best-selling!) Horus Heresy series. This time round - 'Mechanicum'
Like Legion there was one main character to focus on in this image, this time an Adeptus. The detailing on his mandible and chest box were great fun to work on, even if it isn't always immediately obvious. I find that the interplay of light, reflection and shadows at least hints at the intricate detail I like to add to the characters.
The Martian setting was great fun to do, with the Forge, the crazy mechanical creatures and robots all adding to the carnage.
Trivia: The background robots and vehicles are all old Citadel miniatures, Crusader class robots and Imperial Moles - for those interested.
Like Legion there was one main character to focus on in this image, this time an Adeptus. The detailing on his mandible and chest box were great fun to work on, even if it isn't always immediately obvious. I find that the interplay of light, reflection and shadows at least hints at the intricate detail I like to add to the characters.
The Martian setting was great fun to do, with the Forge, the crazy mechanical creatures and robots all adding to the carnage.
Trivia: The background robots and vehicles are all old Citadel miniatures, Crusader class robots and Imperial Moles - for those interested.
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